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Ikaruga quotes
Ikaruga quotes





  1. #Ikaruga quotes full
  2. #Ikaruga quotes code

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#Ikaruga quotes full

Choosing sections of the level to start at is also flawed because you can't select if you want to start with full homing.Įven though I hate the GC version, there is no reason to switch to the DC version as long as you are happy (which I assume most will be). Conquest mode - This is useless, there is a dump truck of better videos out there than these. A decrease in sharpness is clearly seen from Chapter 2 on. Examples are TAGERI (HARD mode would be a nightmare) and the Chapter 3 boss once he starts shooting lasers. I do not view the GC versions "No slowdown" as a good thing, and it will make areas of the game HARDER compared to the NAOMI. Slowdown = There is slowdown in TATE mode, and I do not view this as a bad thing since it is identicle to the NAOMI version. I have put an extensive amount of time into both versions on the same monitor in TATE. There are audio glitches, too, where the announcer voice turns very quiet or completely silent.Īll of these problems combined are hardly offset by the addition of the conquest mode (which I don't think you can quit and restart easily, therefore wasting even more time than starting over from the beginning quickly and getting more practice there) which completely screws you up if you start a stage halfway through with no laser charge, but have a full laser if you play through from the beginning. The text that appear at the end of the first part of each chapter (and also at the beginnings of some) have also been removed completely. That's a bigger problem when you rely on audio cues to time your movements and attacks (not to mention the off-timing screws up some of the more dramatic moments).

#Ikaruga quotes code

and i couldnt get my last internet ranking code to work at .uk, but i was too lazy to ask about that.Ĭonquest mode was hardly useful for me, since Kiken's videos are way better, and I ended up buying the Appreciate DVD anyways (although playing like Kiken is probably a somewhat more realistic goal at this point)Īlso, the GameCube version has some graphical glitches like some textures not showing up (most noticeably on the mothership in stage 1 when you launch) as well as some out-of-sync timing with the music. basically for some parts id usually come in with a maxed laser, in conquest its at nothing.

ikaruga quotes

i never got big into it because its not a proper simulation of actual play for me. i played on a friends widescreen, and with the image stretched horizontally, it was nearly the proper size.Īs for conquest mode, its semi useful. either way, both are slightly off in their aspect ratio, the image should be a little wider.

ikaruga quotes

the gc one is softer but feels like a more natual scaled down image, otherwise has a smaller mode with nothing cut off which helps, even if it is smaller. for me the dc one was harder to play that way because things seemed overly sharp and bright, like bullets seemed to bloom a bit. If you play in yoko though, its a big difference. anyways yeah, the dc one looks a bit sharper and cleaner, but its not a huge deal. in the first level the cloud overlay seems a bit thicker, but doesnt really cause that much of a problem cause theres not much going on. the sound bugs that can happen in the gc one are the biggest problem, otherwise its pretty much fine. if you switch dc/gc versions, there are a few specific situations where the slowdown/lack of could make a difference if youre playing with a bit of muscle memory based on one version or the other.Īs for sound/video, based on composite vs composite, basically, the dc one looks and sounds cleaner. I'd say the slowdown happens so rarely that it's practically a non-issue, even in TATE.







Ikaruga quotes