

- MEGAMAN 4 NES GAMEGENIE INFINITE TANKS GAMEGENIE CODE
- MEGAMAN 4 NES GAMEGENIE INFINITE TANKS GAMEGENIE PLUS
MEGAMAN 4 NES GAMEGENIE INFINITE TANKS GAMEGENIE CODE
Some people erroneously believe that there is one single code for “Infinite Lives.” Not true. You could blindly type letters in or try your best to spell words with the limited set of letters (TULANE), but this tended to lead to more problems than it solved. Before the days of the internet, this was essential because there was no way to quickly tap into a database of codes.

Thankfully, mine did, and every quarter (I think) a new, smaller code book came in the mail with new codes for around 20 different games.

Well, the folks at Galoob were way ahead of your 8 year old brain and devised a wonderful little system to take money from mom and dad by offering up “code updates.” Don’t get me wrong, it was a great idea, and I don’t remember it costing that much, but it was difficult to convince your parents to purchase a subscription for you at that age. Plenty of games were included, but as time went on, you may begin to notice some of your newer games weren’t included. While the Game Genie was a “living product,” it came packaged with a fairly large code book. This explains why sometimes 2 different codes will have the same effect, or why some codes have bizarre “side effects,” or why “Infinite Energy” in Mega Man 3is expressed in the form of the energy meter being drained by roughly one sixth and then filling back up and “Infinite Energy” in Castlevania IIresults in Simon never losing any of his energy. Yes, that’s right, the Game Genie actually facilitates a system of orchestrated and controlled glitches. This would’ve been fantastic when the Nintendo was all the rage, but by now all useful codes for all useful games have been discovered.īasically the Game Genie is taking code from the game and mixing it up a bit before it gets to the console. The entire point to understanding all of this is to be able to essentially create your own codes. What little I do remember involved the simplicity of NES games, and how each letter of Game Genie code represented some piece of code within the game.

Seriously though, there is some good information out there explaining what’s happening between the cart, the device, and the console, but I’ve never taken enough time to sit down and read through it. I don’t know, I didn’t build the damn thing.
MEGAMAN 4 NES GAMEGENIE INFINITE TANKS GAMEGENIE PLUS
Then you hit Start, and the game begins plus any changes you’ve initiated. All you’ve gotta do is find the code(s) you want and punch ’em in. The point is that the Game Genie interface couldn’t be more user friendly. Some codes use 6 letters while others use 8, but I don’t really understand the reasoning. It uses roughly half of the alphabet and has enough space for 3 lines of code, 8 characters each. Upon powering the system on, there’s a simple code entry screen. You stick the game into the Game Genie, and the other end goes into the NES. It’s roughly half the size of a regular NES cart and has some flimsy black plastic to give the illusion of stability.
